1.3.2. Working with Attractors
Attractors are points that act like virtual magnets  either attracting or repelling other objects. In Grasshopper, any geometry referenced from Rhino or created withinGrasshopper can be used as an attractor. Attractors can influence any number of parameters of surrounding objects including scale, rotation, color, and position. These parameters are changed based on their relationship to the attractor geometry.
 Attractor point
 Vectors
 Circles orient towards attractor based on their normals
In the image above, vectors are drawn between an attractor point and the center
point of each circle. These vectors are used to define the orientation of the
circles so they are always facing the attractor point.
This same attractor could be used to change other parameters of the circles. For
example, circles that are closest to the attractor could be scaled larger by using
the length of each vector to scale the radius of each circle.
1.3.2.1. ATTRACTOR DEFINITION
Example files that accompany this section: Download
In this example, we will use an attractor point to orient a grid of circles, based on the vectors between the center points of the circles and the attractor point. Each circle will orient such that it is normal to (facing) the attractor point.



01. 
Type Ctrl+N in Grasshopper to start a new definition 

02. 
Vector/Grid/Hexagonal  Drag and drop the Hexagonal Grid component onto the canvas 

03. 
Params/Input/Slider  Drag and drop two Numeric Sliders on the canvas 

04. 
Doubleclick on the first Numeric Sliders and set the following:Name: Cell Radius Rounding: Floating Point Lower Limit: 0.000 Upper Limit: 1.000 Value: 0.500 

05. 
Doubleclick on the second Numeric Sliders and set the following:Name: # of Cells Rounding: Integers Lower Limit: 0 Upper Limit: 10 Value: 10 

06. 
Connect the Number Slider (Cell Radius) to the Size (S) input of the Hexagon Grid component 

07. 
Connect the Number Slider (# of Cells) to the Extent X (Ex) input and the Extent Y (Ey) input of the Hexagon Grid component 




08. 
Curve/Primitive/Circle CNR  Drag and drop a Circle CNR component onto the canvas 

09. 
Connect the Points (P) output of the Hexagon Grid to the Center (C) input of the Circle CNR component 

10. 
Connect the Number Slider (Cell Radius) to the Radius (R) input of the Circle CNR component. 

11. 
Vector/Vector/Vector 2Pt  Drag and Drop the Vector 2Pt component onto the canvas 

12. 
Connect the Points output (P) of the Hexagonal Grid component to the Base Point (A) input of the Vector 2Pt component. 

13. 
Params/Geometry/Point – Drag and Drop the Point component onto the canvas 

14. 
RightClick the Point component and select set one point. In the model space select where you would like the attractor point to be 

15. 
Connect the Point component to the Tip Point (B) input of the Vector 2Pt component 

16. 
Connect the Vector (V) output of the Vector 2Pt to the Normal (N) input of the Circle CNR component. 




17. 
Curve/Util/Offset – Drag and Drop the Offset Component onto the canvas. 

18. 
Params/Input/Slider  Drag and drop a Numeric Slider on the canvas 

19. 
Doubleclick on the Number Slider and set the following:Name: Offset Distance Rounding: Floating Point Lower Limit:  0.500 Upper Limit: 0.500 Value: 0.250 

20. 
Connect the Number Slider (Offset Distance) to the Distance (D) input of the Offset component 




21. 
Surface/Freeform/Boundary Surfaces – Drag and drop Boundary Surfaces on to the canvas 

22. 
Connect the Curves (C) output of the Offset component to the Edges (E) input of the Boundary Surfaces 
